Module: Yast::KeyboardDialogsInclude
- Defined in:
- ../../src/include/keyboard/dialogs.rb
Instance Method Summary (collapse)
- - (Object) initialize_keyboard_dialogs(include_target)
-
- (Object) KeyboardDialog(args)
main dialog for choosing keyboard (checking for “enable_back” and “enable_next” keys).
-
- (Object) KeyboardExpertDialog
Dialog with expert keyboard configuration.
Instance Method Details
- (Object) initialize_keyboard_dialogs(include_target)
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# File '../../src/include/keyboard/dialogs.rb', line 36 def initialize_keyboard_dialogs(include_target) Yast.import "UI" textdomain "country" Yast.import "Keyboard" Yast.import "Label" Yast.import "Mode" Yast.import "Popup" Yast.import "Stage" Yast.import "Wizard" end |
- (Object) KeyboardDialog(args)
main dialog for choosing keyboard (checking for “enable_back” and “enable_next” keys)
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# File '../../src/include/keyboard/dialogs.rb', line 179 def KeyboardDialog(args) args = deep_copy(args) keyboard = "" keyboardsel = SelectionBox( Id(:keyboard), Opt(:notify), # title for selection box 'keyboard layout' _("&Keyboard Layout"), Keyboard.GetKeyboardItems ) # title for input field to test the keyboard setting # (no more than about 25 characters!) test = InputField(Opt(:hstretch), _("&Test")) test = Empty() if Mode.config # Put test widget below selection list. # keyboardsel = VBox( keyboardsel, test, VSpacing(0.8), # push button PushButton(Id(:expert), _("E&xpert Settings...")) ) # ---------------------------------------------------------------------- # Build dialog # ---------------------------------------------------------------------- contents = VBox( HBox( HWeight(20, HStretch()), HWeight(50, keyboardsel), HWeight(20, HStretch()) ), VSpacing() ) # help text for keyboard screen (header) help_text = _("\n<p><big><b>Keyboard Configuration</b></big></p>") if Stage.initial || Stage.firstboot help_text = Ops.add( help_text, # help text for keyboard screen (installation) _( "<p>\n" + "Choose the <b>Keyboard Layout</b> to use for\n" + "installation and in the installed system. \n" + "Test the layout in <b>Test</b>.\n" + "For advanced options, such as repeat rate and delay, select <b>Expert Settings</b>.\n" + "</p>\n" ) ) # general help trailer help_text = Ops.add( help_text, _( "<p>\n" + "If unsure, use the default values already selected.\n" + "</p>" ) ) else help_text = Ops.add( help_text, # help text for keyboard screen (installation) _( "<p>\n" + "Choose the <b>Keyboard Layout</b> to use in the system.\n" + "For advanced options, such as repeat rate and delay, select <b>Expert Settings</b>.</p>\n" + "<p>Find more options as well as more layouts in the keyboard layout tool of your desktop environment.</p>\n" ) ) end # Screen title for keyboard screen Wizard.SetContents( _("System Keyboard Configuration"), contents, help_text, Ops.get_boolean(args, "enable_back", true), Ops.get_boolean(args, "enable_next", true) ) Wizard.SetDesktopTitleAndIcon("keyboard") Wizard.SetTitleIcon("yast-keyboard") if Stage.initial || Stage.firstboot # Initially set the current keyboard to establish a consistent state. # Not on installed system, where it might clash with layout set different way Keyboard.Set(Keyboard.current_kbd) if Mode.installation UI.SetFocus(Id(:keyboard)) ret = nil begin ret = Wizard.UserInput if ret == :abort && Popup.ConfirmAbort(:painless) && !Mode.config return :abort end ret = :next if ret == :ok KeyboardExpertDialog() if ret == :expert if ret == :next || ret == :keyboard # Get the selected keyboard. # keyboard = Convert.to_string( UI.QueryWidget(Id(:keyboard), :CurrentItem) ) Builtins.y2milestone( "on entry %1 current %2 ret %3", Keyboard.keyboard_on_entry, Keyboard.current_kbd, keyboard ) # Set it in Keyboard module. Keyboard.Set(keyboard) if Keyboard.current_kbd != keyboard if ret == :next && !Mode.config # User wants to keep his changes. # Set user_decision flag in keyboard module. # Keyboard.user_decision = true if Keyboard.Modified # User has chosen a different keyboard from the database. # ==> clear unique_key in the keyboard module to achieve # configured = no and needed = no in Keyboard::Save() for # _ALL_ keyboards. # Builtins.y2milestone( "Clearing unique key <%1> due to manual selection", Keyboard.unique_key ) Keyboard.unique_key = "" end end end end until ret == :next || ret == :back || ret == :cancel if ret == :back || ret == :cancel Builtins.y2milestone( "`back or `cancel restoring: <%1>", Keyboard.keyboard_on_entry ) # Reset keyboard to initial state. Keyboard.Set(Keyboard.keyboard_on_entry) end Convert.to_symbol(ret) end |
- (Object) KeyboardExpertDialog
Dialog with expert keyboard configuration
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# File '../../src/include/keyboard/dialogs.rb', line 49 def KeyboardExpertDialog ret = :none # help text for keyboard expert screen help_text = _( "<p>\n" + "Here, fine tune various settings of the keyboard module.\n" + "These settings are written into the file <tt>/etc/sysconfig/keyboard</tt>.\n" + "If unsure, use the default values already selected.\n" + "</p>" ) + # help text for keyboard expert screen cont. _( "<p>Settings made here apply only to the console keyboard. Configure the keyboard for the graphical user interface with another tool.</p>\n" ) # label text UI.OpenDialog( Opt(:decorated), HBox( HWeight(30, RichText(help_text)), HStretch(), HSpacing(1), HWeight( 70, VBox( HSpacing(60), # heading text Heading(_("Expert Keyboard Settings")), VSpacing(Opt(:vstretch), 1), Left( InputField( Id(:rate), Opt(:hstretch), # label text _("Repeat &Rate") ) ), Left( InputField( Id(:delay), Opt(:hstretch), # label text _("De&lay before Repetition Starts") ) ), VSpacing(Opt(:vstretch), 1), Frame( # frame label _("Start-Up States"), VBox( Left( ComboBox( # combobox label Id(:numlock), _("&Num Lock On"), [ # combobox item Item(Id("bios"), _("BIOS Settings")), # combobox item Item(Id("yes"), _("Yes")), # combobox item Item(Id("no"), _("No")), # combobox item Item(Id("untouched"), _("<Untouched>")) ] ) ), VSpacing(Opt(:vstretch), 1) ) ), VSpacing(Opt(:vstretch), 1), VSpacing(Opt(:vstretch), 1), Left( # label text CheckBox(Id(:discaps), _("D&isable Caps Lock")) ), VSpacing(1), VStretch(), ButtonBox( PushButton(Id(:ok), Opt(:default), Label.OKButton), PushButton(Id(:cancel), Label.CancelButton) ), VSpacing(0.5) ) ), HSpacing(1) ) ) val = Keyboard.GetExpertValues val_on_entry = deep_copy(val) Builtins.y2milestone("map %1", val) UI.ChangeWidget(Id(:rate), :Value, Ops.get_string(val, "rate", "")) UI.ChangeWidget(Id(:rate), :ValidChars, "0123456789.") UI.ChangeWidget(Id(:delay), :Value, Ops.get_string(val, "delay", "")) UI.ChangeWidget(Id(:delay), :ValidChars, "0123456789") tmp = Ops.get_string(val, "numlock", "") tmp = "untouched" if tmp == "" UI.ChangeWidget(Id(:numlock), :Value, tmp) UI.ChangeWidget( Id(:discaps), :Value, Ops.get_boolean(val, "discaps", false) ) begin ret = Convert.to_symbol(UI.UserInput) if ret == :ok val = {} Ops.set(val, "rate", UI.QueryWidget(Id(:rate), :Value)) Ops.set(val, "delay", UI.QueryWidget(Id(:delay), :Value)) Ops.set(val, "numlock", "") tmp = Convert.to_string(UI.QueryWidget(Id(:numlock), :Value)) Builtins.y2milestone("tmp %1", tmp) if Builtins.contains(["bios", "yes", "no"], tmp) Ops.set(val, "numlock", tmp) end Ops.set(val, "discaps", UI.QueryWidget(Id(:discaps), :Value)) Builtins.y2milestone("map ok %1", val) Keyboard.SetExpertValues(val) end end until ret == :cancel || ret == :ok UI.CloseDialog nil end |